Guild Wars – characters and popular culture

I’m playing Guild Wars, an online multiplayer roleplaying game – an MMORPG.  It’s a beautiful game.  The “campaign” (area) I am in, Prophesies, has a medievalist fantasy look to it.   I’m currently in the “presearing” world –  a lovely, bucolic, mostly peaceful world.  I know that bad things are going to happen, and the world will change.  Here is a lovely view of my world.

Guild Wars Prophesies - presearing - lovely view

Guild Wars Prophesies - lovely view

Here is my elementalist character – Amarez.  An elementalist is a magician who can channel the “elements” (fire, air, water, earth), to defeat enemies and help her comrades.  Think Storm in the X-Men movies and you’ll know what I mean.
Guild Wars - Amarez, the elementalist

Guild Wars - Amarez, the elementalist

So, yes, it’s a medievalist fantasy game (like Lord of the Rings, the movie), but look at her hair style.   Doesn’t her hair style have an oddly contemporary look?  It’s quite attractive and not fantasy medievalist at all!
   
That’s because games are part of popular culture, which sometimes makes for an odd combination of things.  The designers have to come up with something that people feel comfortable identifying with.  In this case it’s an attractive short layered haircut, with bangs, in a medievalist fantasy world
   
When you play popular MMORPGs, you also have to get past the popular culture thing, even if it’s not how you would do it.   You can see that my elementalist is, thankfully, mostly covered, but that outfit is way too skimpy for me, and she’s much too busty for my taste!  As the game progresses, I’ll be able to cover her up a little more – I can get her new “armor” in the form of a longer pareo type skirt.  I don’t think I’ll be able to cover up her bustline, but I’m going to check.
  
You know, that top she is wearing has got to be “magic” armor.  How the heck does that top stay on?
amarez – mszv

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